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Piccies


Here are some pictures that I have created using mostly POV-Ray, arrayed in no particular order. All images copyright ©1998-2005 by Peter C. Capasso except as otherwise noted.


nuplex5.jpg Nuplex5
Here is another study in randomess using the povray scripting language. The cool color scheme has gotten compliments from co-workers.

metal_spheres_03.jpg Metal_spheres_03
Once again, a mesh object was used to replicate complex objects to the apparent horizon without running out of ram. The clouds came out nice on this one. There are better include files for making more realistic clouds, but they render wayyyyyyy too slow.

clumper3.jpg Clumper3
A macro was written to create and scatter clumps of grass around. A 4d julia fractal sits half buried in the sand. There are also some small reflective spheroids scattered about.

one_tree.jpg One_tree
This sort of tree is my first experiment with using LParser to create objects for pov ray. A simple sort of language with recursive drawing commands allows construction of trees and other organic forms.

c-tree.jpg C-tree
Another LParser/Povray picture, the result of some more practice with lparser. This tree won't fool anyone but it does look pretty cool. I wanted more trees but PovRay ran out of memory, so only one tree. Once again, PovRay rocks for making clouds. The mountains/hills in the background are a height field.

abstract84.jpg Abstract84
Just an abstractly arranged collection of objects.

centre02.jpg Centre02
This sort of space scene was constructed entirely in emacs. No bitmaps were used in this image, even for the ringed planet hanging in the sky. The "prism" object in Pov ray is used extensively in this picture. This picture was released in to the public domain in 1997 and can also be found on Aminet.

snow Snow
This render of a rural snowy landscape was started on a snowy day. The bright sunlight has begun to melt the snow on the roof of the small building. To get the subtle blueing effect of the shadows of the snow, the ambient lighting was set to be blueish and the sunlight was set to be slightly yellowish. It turns out that this is how outdoor lighting actually works. The tree was created using the Amiga version of LParser. Snow on the tree was created by offsetting a copy of the tree and making it white.

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Page and all contents copyright ©1998-2005 by Peter C. Capasso except as otherwise noted.