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Stuff
This page contains various things that I have created which you can download.
There are Morrowind plug-ins and utilities, some c programs, etc.
Morrowind
Morrowind is one of the coolest, most complex, most immersive, most
addictive games I have ever played! The inclusion of a game editor was
a really cool thing and it has allowed many cool plug-ins to be
created. Here are mine. All plug-ins include a readme.
Plugins
- pcc_imp_glass_shield.zip -
Imperial Glass Shield - a non-cheating sheild that combines Imperial styling
with that neat glowing green look of Morrowind glass
- Smeradon
- pcc_smeradon_17.zip - Smeradon - an
interesting passage between Balmora and Seyda Neen
- pcc_smeradon_patch_04.zip - a
patch to fix two minor visual bugs in Smeradon. Requires Smeradon. Read the
readme.
- pcc_extended_smeradon_21.zip
- a patch that extends Smeradon (adds many new cells, doubling the size) and
kicks it up a notch. Requires Smeradon. It is compatible with
pcc_smeradon_patch_04. Read the readme.
- pcc_further_ext_smer_20.zip
- a patch that extends Smeradon & Extended Smeradon even further. It also
connects Smeradon to my Knaarus, Dunzar, and Xindaz Veft plugins. This
results in a large dungeon that connects Solstheim, Caldera, Balmora, Seyda
Neen, Suran, Hla Oad, Vivec, Mournhold, and many other places. Requires all
of the Smeradon plugins. Requires Xindaz Veft, Knaarus, and Dunzar. It also
requires both Tribunal and Bloodmoon. It is compatible with
pcc_smeradon_patch_04. Read the readme.
- pcc_further_ext_FIX.zip - this
patch fixes a bug in Further Extended Smeradon that could most likely break
the Bloodmoon Main Quest. Read the readme.
- pcc_smeradon2DT_07.zip - connects
Smeradon to xereau's "Dwemer Tunnels and Coprusarium Cavern.esp"
plugin.
- knaarus.zip - Knaarus - a long dungeon just
south-east of Suran
- pcc_east_knaarus_28.zip -
East Knaarus - a patch that extends Knaarus to points East in Vvardenfell.
Requires Knaarus and both expansions.
- pcc_dunzar_02.zip - Dunzar - a long
dungeon that connects Vivec and Mournhold. It corresponds 1:1 with the
surface distance between the two cities. This is version 2.
Needs Tribunal!
- pcc_south_dunzar_01.zip - This
adds two more exit/entrance points at the south end of dunzar. A few
extra cells of dungeon are added. Requires Tribunal, Bloodmoon, and
pcc_dunzar_02
- word_use_fix.zip - This fixes some odd
word-use errors in the game dialog and greetings.
- pcc_tirfar_02.zip - This is a dungeon
that was created as a test of my Imperial auto-generation software, ImpGen.
- pcc_tarnog_az_02.zip - This is a
sample dungeon that was created by my Daedric-style auto-generation software,
DaeGen.
- pcc_mzutti_03.zip - This is a sample
dungeon that was created by my Dwemer-style auto-generation software, DweGen.
- pcc_old_vorga.zip - This is a sample
dungeon that was created using OM_gen, a program for auto generating dungeons
in the Old Mournhold style. Requires Tribunal.
- pcc_caves_of_llana.zip - This is a
sample dungeon that was created using cavgen2, a program for auto generating
cave dungeons. Warning: not as interesting or scenic as the other auto
generated dungeons I've made.
- pcc_tgorvaz_06.zip - Tgorvaz, The
World's Smallest Dungeon!
- pcc_mzerank.zip - Mzerank, a sample
dungeon created by DwTGen, a program for auto-generating dungeons in the
Tribunal huge Dwemer style. Requires Tribunal.
- pcc_xindaz_veft_05.zip - This
dungeon in Solstheim goes all the way to ... guess where? Note: may conflict
with Ald Vendras V2 Moved and all versions after.
Requires both Bloodmoon and Tribunal.
- pcc_island_float_03.zip - Everyone
has written a house plugin for Morrowind. So I tried my hand at it. This
house is on a floating island rather high above Balmora. There are no
cheating items and this island is not easy to reach. Screenshots are
here.
- pcc_sotha_house_03.zip - This is
another house plugin. This one is in the city of Sotha Sil.
Requires Tribunal. The plugin can only be used after
completion of the Tribunal main quest.
- pcc_sotha_sound.zip - This tiny
plugin makes the ambient sound for Sotha Sil less annoying. Requires
Tribunal and at least the first official Tribunal patch.
- bm_dwemer_additions_16.zip -
This plugin adds some dwemer ruins to Solstheim. Requires
Bloodmoon (but not Tribunal).
- pcc_bilocation_06.zip - This plugin
adds a belt that enables bilocation (being able to almost be two places at
once). Read the readme. There are bugs in the plugin but I have used it
successfully through three characters.
- pcc_bm_r_blade_02.zip - This plugin
adds two variations of the riekling blade that look cooler and are short
blade. Requires Bloodmoon.
- aard_vetooch_20.zip - This plugin
is a 100 level dungeon, in the style of the huge dungeons by Qwerty. Read
the readme.
- pcc_undead_vetooch_10.zip -
This plugin links Aard Vetooch and Qwerty's The Undead Dungeons in several
places so that they sort of become one combined dungeon. Requires
Tribunal, Aard Vetooch and The Undead Dungeons. Read the Readme.
- pcc_more_undead_vetooch.zip -
adds even more connectors between the dungeons. Requires
Tribunal, Aard Vetooch, The Undead Dungeons and Undead Vetooch.
Read the Readme.
- Caldera Cave Spot - This
house plugin adds a cave in Caldera where you can store all of your stuff.
Screenies are here.
- pcc_femguards_tribunal_01.zip
- This plugin changes the guards in the Tribunal expansion to females and
alters their armor to make them much nicer to look at. Requires
Tribunal.
- pcc_femguards_BM_03.zip
- This plugin changes the guards in the Bloodmoon expansion to females and
alters their armor to make them much nicer to look at. Requires
Bloodmoon.
- pcc_karl_shortsword_02.zip
- This plugin adds a cool looking glass and ebony short sword to the game.
screen shot
- pcc_dungeon_island_19.zip
- Dungeon Island, a landmass with many dungeons on/under it. There is also
an optional patch included that you can use to connect the Dungeon Island
dungeons to Xindaz Veft. Requires Tribunal and Bloodmoon.
- News as of Dec 2004 - Dungeon Island Conflicts with Ald Vendras V2
Moved and all newer versions.
- pcc_glass_iron_spear_04.zip -
A cool-looking glass and iron spear. Mmmmmmmmmm, bright green with black.
- pcc_tr_bm_ingredients_01.zip
- modifies the random_ingredients leveled list objects so that there is a
chance of finding Tribunal and Bloodmoon ingredients in Vvardenfell. Note:
it adds Wolfsbane. Requires Tribunal and Bloodmoon.
- Bloodmoon Ice Spear - this modders resource
is a fixed version of the unused Stahlrim spear mesh
- Dungeon Island To Vogar Bridge
- adds a bridge from Vogar to Dungeon Island. Requires both
expansions and also requires Dungeon Island, Vogar and Ald
Vendras. Note: if you have the most recent merged-into-one-plugin
version of Ald Vendras it already includes Vogar.
- News as of December 2004 - This conflicts with the V2 Moved version
of Ald Vendras and all versions after.
- Lob Shephli - Another large dungeon.
It connects Gnisis, Dagon Fel, Vos and other points in Vvardenfell. Requires both
Tribunal and Bloodmoon.
- Thoogera - This is another large dungeon.
It connects several exterior locations in Vvardenfell. Both Tribunal and Bloodmoon
are required. A copy of this map of the
entrance points is included. You should read the readme before installation.
Cheating Plugins
- pcc_souka.zip - Sword Of Utter Kick Ass - a
cheating weapon
- pcc_mudcrab_door.zip - a quick
cheating way to get to the merchant mudcrab from Balmora
- pcc_doornet_v3.zip - This puts about 12
or so doors just outside of the south gate of Balmora, by the silt strider,
which teleport directly to various towns in Vardenfell. This is a cheat.
Read the readme if upgrading from version 1.
- pcc_doornet_tr_02.zip - This
plug in is designed to be used with my doornet plugin. This adds more
doors just outside of Balmora which teleport directly to places in
Mournhold. Needs Tribunal!
- pcc_insane_chameleon_02.zip -
This plugin adds a cheat for a 100% chameleon effect, controlled by the sneak
key.
Morrowind Utilities
- GenMod 3.1, by Jim Adam.
- txt2esp4.zip- command
line program to convert a specially formatted text file into a valid esp file.
This allows other people to write perl scripts or POV-Ray scripts or java or
c programs that can create files that can then be converted by txt2esp3 into
esp files. Source included. Read the readme.
- espjoin.zip - this command line utility joins
multiple esp files into a new single esp file. Intended to be used with esp
files created by txt2esp4. Read the readme.
- impgen7.zip - This is the Imperial Dungeon
generator. Includes C source. This needs espjoin and txt2esp4, so download
those as well. Read the readme.
- daegen4.zip - This is the Daedric Dungeon
generator. Includes C source. This needs espjoin and txt2esp4, so download
those as well. Read the readme.
- dwegen2.zip - This is the Dwemer Dungeon
generator. Includes C source. This needs espjoin and txt2esp4, so download
those as well. Read the readme.
- om_gen2.zip - This is the Old Mournhold Dungeon
generator. Includes C source. This needs espjoin and txt2esp4, so download
those as well. For Tribunal only. Read the readme.
- cavgen3.zip - This is the cave dungeon
generator. Not finished. Not as good as the other generators yet. Includes
C source. This needs espjoin and txt2esp4, so download those as well. Read
the readme.
- sotgen1.zip - This is the Sotha Sil Dungeon
generator. Includes C source. This needs espjoin and txt2esp4, so download
those as well. For Tribunal only. Read the readme.
- pregen1.zip - This is the Sotha Sil Pre style
Dungeon generator. Includes C source. This needs espjoin and txt2esp4, so
download those as well. For Tribunal only. Read the readme.
- blugen1.zip - This is the Blue Mournhold style
Dungeon generator. Includes C source. This needs espjoin and txt2esp4, so
download those as well. For Tribunal only. Read the readme.
- dwtgen1.zip - This is the huge Dwemer style
Dungeon generator. Includes C source. This needs espjoin and txt2esp4, so
download those as well. For Tribunal only. Read the readme.
- strgen2.zip - This is the Stronghold Dungeon
generator. Includes C source. This needs espjoin and txt2esp4, so download
those as well. Read the readme.
- comgen2.zip - This is the Common Dungeon
generator. Includes C source. This needs espjoin and txt2esp4, so download
those as well. Read the readme.
- vesgen1.zip - This is the Velothi Small
Dungeon generator. Includes C source. This needs espjoin and txt2esp4, so
download those as well. Read the readme.
- Tommy Khajiit has written a GUI frontend for my generators. Link is
http://www.geocities.com/tommykhajiit
- DunGen_01.zip - This is a collection of
POV-Ray scripts that auto-generate
dungeons. I wrote these before the C programs. POV-Ray is a copyrighted
freeware 3d rendering package that happens to have a rather handy scripting
language. Note: these scripts create text files, not esp files. You need
txt2esp4 to convert these into esp files. Further note: these are not easy
to figure out.
- newcave3.zip - This is an early test version
of a new type of cave generator that I am working on. It is more twisty,
more 3d, more cavelike. This is a very unfinished and very limited alpha
version. Source is included. This needs txt2esp4, so download that as well.
Read the readme.
My character
- This is Karl, my second character who
is a Khajiit Spellsword born under the sign of the Ritual.
Writings
Here is the area for writings, either writings by myself or writings by
other people that I consider important enough to be replicated on my
page.
- Names Not To Name Your Kids - the name you
choose will effect your child's entire life. Use some care when choosing one.
- How Lazy New Agers Brought Back That
Dreaded Term "Paradign Shift" - by John C. Dvorak. Yes he wrote
this some time ago but the tendency of people to mask their intent through
the mis-use of existing words and the unnecessary creation of new words is
still a problem today.
- The Democrat And The Republican - by
anonymous
- Fact Free Science - by James P.
Hogan.
- Viewpoint: The Little Tin God Of Characterization - by
Isaac Asimov
- Anti-war protesters need history
lesson - by Bill O'Reilly
- To war's critics, I say U.S. safety comes first - by Bill O'Reilly
- We're Fighting WWIII, but few seem to care - by
Bill O'Reilly
- War shuts borders, and this is war - by
Stanley Crouch. I said this back on Sept 11th, finally someone else gets a clue!
- Forget Fluff, Focus On Jihad - by
Stanley Crouch. I said this back on Sept 11th, finally someone else gets a clue!!
Hey: forget Kerry and Bush; let's make Stanley our next President!
- Eight Words We Need To Hear - by
Michael Goodwin. I said this back on Sept 11th, another one gets the clue!
To be fair, I don't recall that Mr. Bush has said these words either.
- Bush Hatred Has A Backfire Effect
- by Bill O'Reilly. He's got a point. Compare all the violence on the part
of the Left Wing during the Republican convention to the complete
lack of violence on the part of the Right Wing during the Democratic
Convention. The Republicans show greater respect, self-control,
cool-headedness and mental stability. Who are you going to vote for?
Kind of obvious, to anyone with even a smidgeon of common sense.
- Oh, those muddled liberals - by John Leo
- Left Wing Propensity for Violence Will
Get Them Nowhere
- Scientists respond to Gore's warnings of climate
catastrophe
- Climate chaos? Don't believe it
- It's WWIII and The US Is Out Of Ideas. One odd spelling error in the original article has been corrected.
- A Lesson From Lincoln -
Most Democrats were not concerned with emancipation and as the war
dragged on, many were ready for peace at any price, even if it meant slavery
continued in the South.
- Feeling Blue? Take The Red Pill
- A Cost Analysis of Windows Vista Content Protection
Render Notes Five
This is a command line utility for generating audio, based on commands in
an input text file. In other words, it is a crude yet effective software
synthesizer. It has been compiled and run successfully in windows (as a
DOS (aka win32 console) program) and in linux on a little-endian (intel/AMD)
architecture. It is written in C.
Current version is September 12 2008 - now with GPL-2
Page and all contents copyright ©1998-2009
by Peter C. Capasso except as otherwise noted.
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